Build. Design.
Ship Everything.
Architecture background meets software engineering. From parametric buildings to game engines to full-stack apps — building across every medium.
Selected Work
Projects
Game Dev
Daemon Engine
Daemon Engine is a C++20 game engine featuring real-time V8 JavaScript scripting with hot-reload capabilities, DirectX 11 rendering pipeline, multithreaded JobSystem for parallel processing, NetworkSubsystem for multiplayer experiences, resource management with caching, and integrated FMOD 3D audio system.
Game Dev
Daemon Chess
A gameplay prototype exploring spatial narrative and environmental storytelling through architecture. Built with Unreal Engine 5 and C++.
Photography
Autonomous Game Engineering Network with Task-based Synchronization
A photographic series exploring the interplay of brutalist architecture and natural illumination. Capturing how raw concrete transforms under changing light conditions.
Software
Daemon Windows
End-to-end web application with real-time features, modern architecture, and clean API design. Built with React, Node.js, and PostgreSQL.
Software
Planet Painter
End-to-end web application with real-time features, modern architecture, and clean API design. Built with React, Node.js, and PostgreSQL.
Software
HardDriverz
End-to-end web application with real-time features, modern architecture, and clean API design. Built with React, Node.js, and PostgreSQL.
Writing
Blog
About
Architecture taught me to think in systems. Software taught me to ship them.
Currently pursuing a Master's at SMU Guildhall in Software Development, bringing years of architectural training into the digital realm. Every project is an exercise in spatial logic, structural clarity, and purposeful design.
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