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Game Dev · Sep 2024

Daemon Chess

A gameplay prototype exploring spatial narrative and environmental storytelling through architecture. Built with Unreal Engine 5 and C++.

Unreal Engine 5 C++ Blueprints Level Design

Overview

This prototype investigates how architectural principles can enhance environmental storytelling in games. The player navigates through a series of interconnected spaces where the architecture itself communicates narrative — scale shifts convey power dynamics, material transitions signal temporal changes, and spatial compression/expansion creates emotional rhythm.

Technical Implementation

  • Custom movement system in C++ with smooth camera transitions
  • Dynamic lighting system responding to player proximity
  • Procedural material blending based on narrative state
  • Blueprint-driven event system for environmental triggers

Architecture Meets Games

The project bridges my architectural training with game development, applying concepts like procession, threshold, and prospect-refuge theory to level design.